Using Sketch-Up, I had fun completing a visual of the wants in my new kitchen that I'm planning to redo in the summertime. The two walls that were completed in the sketch are the walls that I want to do redo completely. The cabinets are not drawn to the scale that I am intending to use, but I have already planned to change my drawing in order to accomodate for all four walls of the kitchen and the exact dimensions. Any suggestions of materials- feel free to comment :)
As far as POV-RAY goes, I drug my feet with this program. I found it very difficult to work with and I was not interested to continue working with it. I felt as though the program could be SOooo much more beneficial if I could click and drag an image to the placement that I wanted- And watched how the numbers would change instead of just clicking and guessing as to where the image should go based on the camera angles and placement in the first place. Here's part of my living room:
However, after choosing a more simplistic set of shapes, I was able to accomplish my goal in creating something realistic. Using the geometric shapes that I understood their relation in space, I was able to more freely create these shapes in the POV-Ray program. Below, is the POV-RAY source code for the series of shapes that I used to create the living room space. The tutorials were definitely a help when it came to making this work successfully.
#include "colors.inc"
global_settings { assumed_gamma 1.0 }
background { color rgb <0.25,> }
camera { location <3.0,> up <0,1.2,0> }
light_source {<5,5,5> color White }
light_source {<-5,5,-5> color White}
light_source {<0,0,0> color White}
plane { <0,-1,0> 1 texture { pigment { color rgb <0.3,0.9,0.5>} normal {facets coords 1.0} }}
plane { <0,0,14> 8 texture {pigment { color rgb <0.7,0.4,0.1>} normal { wood 0.2 turbulence 0.7 }}}
box { <-1.0,-1.0,-1.0>, <1.0,1.0,1.0> texture { pigment { color rgb <.4, .4, .2>} finish {ambient 0.9} normal {wrinkles 0.5} rotate <15,45,15>} }
box { <-1.0,-1.0, 1.0>, <2.0,2.0,4.0> texture { pigment { color rgb <.45, .44, .22>} finish {ambient 0.9} normal {wrinkles 0.5} rotate <15,45,25>} }
box { <-0.85,2.0,1.1>, <1.85,2.3,3.9> texture { pigment { color rgb <0.46,0.43,0.21>} finish {ambient 0.9} normal {wrinkles 0.5} rotate <15,45,15>} }
box { <-1.0,-1.0, 1.0>, <2.0,2.0,4.0> texture { pigment { color rgb <.45, .44, .22>} finish {ambient 0.9} normal {wrinkles 0.5} rotate <15,45,25>} }
box { <-0.85,2.0,1.1>, <1.85,2.3,3.9> texture { pigment { color rgb <0.46,0.43,0.21>} finish {ambient 0.9} normal {wrinkles 0.5} rotate <15,45,15>} }
box { <-0.8,2.3,1.2>, <1.8,> texture { pigment { color rgb <0,>} finish {ambient 0.9} normal {wrinkles 0.5} rotate <15,45,15>} }
sphere { <0.5,2.3,2.5> .5 texture { pigment {color rgb <1,1,1>} normal {ripples 0.5}}}
cone { <0.5,>, 0.0, <.5, 6.2, 2.5>, .6 texture {pigment {color rgb <1,1,1>} normal {ripples 0.5} rotate <0,45,0>}}
cone { <0.5,6.1,2.5>, 1.4, <0.5,10.1,2.5>, 1.0 texture {pigment {color rgb <1,0.91,0.3>}}}
Lauren,
ReplyDeleteYou did way better than I did; I was trying to do a redesign of my living room, but it came off pretty poorly; you have a pretty decent looking lamp here!...do you have your POV-RAY source code?...wanted to try to learn something from it.
Dan