After listening to Gee (I found an interview with James Paul Gee done by edutopia.org), I was quickly changing my mind back to my original opinions I held when I was in high school. In high school, I was convinced that computers should have a greater role in classroom settings and for my graduation project; I was out to prove my opinions. And although my research was nothing profound, I learned one important thing- in the right settings, anything can happen and in the wrong settings, your expected outcome won’t happen. Now, sitting on the other side of the fence, I think to myself how as a whole, there are more diagnoses for students, more labels for the learner, and more ways to make an excuse for the child. Which came first- the chicken or the egg? Did we create a catch 22, where we, with the help of technology have created a society with students who have all of these needs? Or- did we create all of these needs because of the more open eyes we have with the new technology. Either way, it’s done- now my feeling is that we have to deal with it and provide for it. Learning has to occur and if it’s not working the traditional way then things have to change.
After hearing Gee speak of video games (both gaming platforms and computer games), I’ve begun to hear more of the potential good that gaming can cause. Games, as stated by Gee, are an every moment constant assessment. They give you a task and if you don’t complete it you are told to do it again. Another positive about games is that they give you instructions to succeed. They are there in the beginning and even when you don’t succeed; so that you can take the time to reread them and try again. Games allow you to organize into groups, which according to Gee, is the future of the workforce. People will have to know how to work together and Gee states that gaming helps to teach students to do this. Gee also mentioned how it has been said that students do not do a lot of writing outside of the classroom, yet Gee argues that all of the social networks and the connection with media and the internet encourages students to write about things like “fan fiction” (Gee, 2008). Gee speaks about how teachers need to become de-professionalized so that they are not leading a scripted instruction. I find all of Gee’s statements to be truth as far as to where education is headed- the real truth now, will be, how long will it be until it takes affect?
Being a teacher, and knowing what our world is headed towards, I want to hold onto the morals that I was taught in school, yet still embrace the new changes. I find myself torn between knowing that letters are being replaced with emails, formal invitation cards are being replaced with evite websites, and individual assessments are being replaced by what the group can accomplish. So how do we make the break from accepting that these are things of the past? Gee also spoke of students as living lives that are cross-platform whereas many teachers see them separately. How do we find the balance between the student lifestyles and the teacher’s knowledge and comfort level? How/when do we get everyone on board with the wave of the future and will this new wave enable us to live successfully or dwell on what is lost?
As far as my own experiences go with gaming, I used to be involved with them in school when they were a way to do extra work without actually seeming like work. However, now, as an adult, I’ve found myself creating excuses for the way that I should spend my time. I do have to say, after playing the recent group of games, I might be more inclined to find time to play more computer games. The three games that I chose to experience were Age of Empires 2, Oregon Trail 5, and the Sim version that I chose to play was SimCopter. With Age of Empires, when I thought I was doing really well against the computer, I wasn’t. When I thought I was gathering adequate gold, wood, and food, along with moving myself through the ages, it was only mediocre according to what the computer could accomplish in the same time frame. (And don’t think that the few moments it takes to get laundry out of the washer would make a difference- my entire militia, consisted of about a dozen was taken out in the time that I was gone!). If I were to work all the way through the game again in more depth, I think that I would b
e able to relate much of what was done to real life learning situation- survival of the fittest. (As you can see the screen captures from this version of Age of Empires do not view very clearly- so I found a similar copy of what my screen looked like. And in response to how “well” I did, the only stars I earned were for learning about the ages in the quickest amount of t
ime.) After replaying Oregon Trail, this latest version of Oregon Trail that I downloaded got me rethinking the use for it in the classroom. I was very impressed how there was actual conversation occurring with “local” people along with the option to learn about a story of “real-time” Oregon Trail goers. I think this idea of conversation to learn more is an important skill that this newer version can
remind children. Another feature that I enjoyed seeing in this newer version is the idea of keeping a diary. Students can type their thoughts or reminders that they want to leave themselves or others for future games. This reinforces what Gee was saying about gaming today. As you can see, I did not do so well in the Oregon Trail. Again, I thought I was motoring along just fine, until a bullet wound and a near-fatal drowning cost me the game. [Please don’t think I’m a horrible gamer- I have won before but my ways of “testing the game” left me in the loser’s circle :( ] Last, but not least, is another game that I’m revisiting from my childhood- SimCopter. This is a game where you use real-life simulation of a rescue hero trying to save the day. The only unfortunate thing is that I haven’t found the most efficient way for the pickup and delivery of the “saved ones”. This game as the others has the potential to show real-life experience to the children who play it. As far as my opinion on all of these games, what’s the best practice in getting children to know the connection between real-life and real-life-like games? Many times in life you can’t get the chance to be “killed” and start new again.